C/C++

C/C++

[tutsplus.com] 30 Days to Learn C# (17 May 2012)

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[tutsplus.com] 30 Days to Learn C# English | MP4 | h264, yuv420p, 1280x720, 30fps | aac, 44100 Hz, stereo | 746MB Genre: Video Training This is by no means a fully exhaustive look at the language, but I will get you familiar with the language and platform. I won’t lie; some of the material is easier to grasp if you have some programming background. But I do try to explain things from the standpoint of a complete beginner. So even if you haven’t programmed before, I hope you’ll find my explanations of programming concepts and fundamentals understandable. download: http://letitbit.net/download/10806.1b641e0232f1d6a6815855833025/30.Days.to.Learn.C.part1.rar.html http://letitbit.net/download/03493.0dec11e7769f75b87a528ff7b6b3/30.Days.to.Learn.C.part2.rar.html or http://shareflare.net/download/1681.1b641e0232f1d6a6815855833025/30.Days.to.Learn.C.part1.rar.html http://shareflare.net/download/0729.0dec11e7769f75b87a528ff7b6b3/30.Days.to.Learn.C.part2.rar.html

Advanced basic Topics Learn to write modern C : expressive, readable, fast, and secure code (16 May 2012)

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Advanced basic Topics Learn to write modern C++: expressive, readable, fast, and secure code English | Duration: 5h 45m | ~960×540 | AVC 250 Kbps | AAC ~96 Kbps | 525 MB Genre: Video Training Once you know the basic of C++ syntax and what the Standard Library offers you, it???s time to establish whether you???re writing good code or not. Modern C++ is expressive, readable, fast, and secure. In most cases the faster thing to do is also the easier thing to do and the safer thing to do ??? no tradeoffs! In this course you???ll draw on your C++ Fundamentals knowledge to explore a number of ways to ensure your applications are implemented in Modern C++, not C-With-Classes or other old-style idioms. You???ll take advantage of the Standard Library and write code that is future proof and safe. Screenshot Download http://shareflare.net/download/1979.1be5a787bcd38d5edff2522adaa1/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part3.rar.html http://shareflare.net/download/7687.73e2be5db5f32b7bd367e130eca4/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part2.rar.html http://shareflare.net/download/5690.528b5a237b78f76570e4aa48848d/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part1.rar.html or http://letitbit.net/download/56183.528b5a237b78f76570e4aa48848d/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part1.rar.html http://letitbit.net/download/72710.73e2be5db5f32b7bd367e130eca4/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part2.rar.html http://letitbit.net/download/15750.1be5a787bcd38d5edff2522adaa1/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part3.rar.html   please download and install skymonk to download file letitbit and shareflare with high speed and no waiting time   http://letitbit.net/skymonk21293901.exe

Learn Objective-C by Jiva DeVoe tutorials – iDeveloper TV (16 May 2012)

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Learn Objective-C by Jiva DeVoe tutorials – iDeveloper TV English | Duration: 787 Mins | H264 | 960×540 | 25fps 1301kbps | AAC 44.1KHz Mono | 7.3 GB Genre: eLearning Objective-C is the language you have to use if you want to write fantastic apps for Mac OS and iOS. This soup-to-nuts course on Objective-C gives you the solid basis in Objective-C that you absolutely need for writing applications for these platforms. This course is designed to be the the perfect foundation for you to start from whether you’re going to be coding on either Mac OS or iOS. In this 13 hour video training course we start out with the absolute basics, introducing you to Xcode and how to compile an application, we then move on to basic C language constructs and types. We show you how to declare and use functions, procedures, and so on. Then we move on to Object Oriented Programming, and cover how OOP is implemented in Objective-C and how to use objects in your apps. We also cover memory management in depth so you can be sure to write apps that do the right thing when it comes to allocating and freeing memory. We even cover garbage collection as well, so you know how and when you can use GC in your apps. You might think that a basic course like this leaves out the more advanced features of Objective-C, but not this one! After we introduce you to all the basics, we then move right on to more advanced concepts like blocks, protocols, categories, error handling and more! Finally, we give you an introduction to the Foundation Framework. The Foundation Framework is an absolutely fundamental part of Objective-C, and understanding of this important library is critical for both Mac OS and iOS development. You will use the Foundation Framework in every app you write. We introduce you to the most used classes in Objective-C and show you how to use them. In short, if you’re new to Objective-C, this course is an absolute must for you. But even if you’re an experienced developer who wants to come up to speed on some of the newer language constructs in Objective-C such as blocks and properties, this course can still be a huge benefit to getting you moving in the right direction. Even if you’re an existing iOS developer who is moving to Mac OS development, and you want a refresher on core programming concepts as well as an introduction to garbage collection, this course can be a benefit to you. Content: Chapter 01. INTRODUCTION In this chapter we give a broad overview of the material that we will cover in the course. Duration: 13 mins. Chapter 02. OBJECTIVE-C AND XCODE Before writing Objective-C, you need to know a bit about your tools, so we introduce you to the IDE we’ll be using during the course, Xcode, as well as discussing a bit about the history and origins of Objective-C and why it makes an interesting language to learn. Duration: 15 mins. Chapter 03. WRITING YOUR FIRST PROGRAM Here you’ll learn how to write your first Objective-C program and how the compilation process works. Duration: 11 mins. Chapter 04. DECLARING VARIABLES & SCOPE Every program has variables. In this section you’ll learn the basics of how to declare variables and how variable scoping works. Duration: 21 mins. Chapter 05. VARIABLE TYPES There are many different types of variables you can use in Objective-C. In this chapter, we’ll introduce you to all the important types, and how choosing particular variable types affects what kind of data you can store in them. Duration: 12 mins. Chapter 06. STRUCTURES Now that you understand what kinds of variables you can use in Objective-C, we show you how you can group variables together in a slightly more advanced abstraction called structures. Objective-C uses these occasionally, and they’re an important concept to understand. Duration: 15 mins. Chapter 07. POINTERS Pointers are the bane of C and C++ programmers. Fortunately, in Objective-C, they’re mostly harmless, but you still need to understand them fully. In this chapter we delve into all the details on them, and show you how they’re used in Objective-C. Duration: 22 mins. Chapter 08. OPERATORS Once you’ve learned about storing data, it’s useful to learn about how you can manipulate your data using operators. You’ll learn all the important operators such as addition, subtraction, and multiplication as well as how Objective-C handles the order in which operators are evaluated. Duration: 20 mins. Chapter 09. FUNCTIONS & PROCEDURES Finally, all that data would be pretty useless if you couldn’t pass it around to other parts of your program using functions and procedures. Objective-C is built upon C, which is a procedural language. That means all of C’s procedural capabilities are available to you. This chapter you’ll learn what you need to know to use it when you need to. Duration: 21 mins. Chapter 10. INTERFACE & IMPLEMENTATION The separation of interfaces and implementations really comes into it’s own when we deal with objects in chapters 14-18, but here we introduce the concept so that you’re ready for it when we get there. We use the simple building blocks from chapter 9, procedures, and show how you can put your procedures into other modules for reuse. Duration: 22 mins. Chapter 11. CONDITIONALS Conditionals enable you to make choices in your program and change the flow of execution while you’re running. In this chapter we show you how to use them, and which conditional to choose for particular kinds of problems. Duration: 34 mins. Chapter 12. ITERATION Hand-in-hand with conditionals, another flow-control mechanism in Objective-C is iteration. For loops, while loops, and so on, allow you to work with collections, and allow you to perform operations multiples of times. Duration: 25 mins. Chapter 13. REVIEW THE BASICS Up to here, everything we’ve talked about has been core language features. Now, before we move on to more advanced topics, we do a quick review to make sure you’ve gotten everything solidly in your skull! Duration: 28 mins. Chapter 14. OVERVIEW OF OBJECTIVE ORIENTED PROGRAMMING Now here we put on the big boy pants: object oriented programming. Without object oriented programming, Objective-C would just be… well, C. In this chapter, we introduce you to the core concepts of OOP, and why it’s cool. Duration: 28 mins. Chapter 15. OBJECTS Having learned about OOP in chapter 14, now we teach you how objects work in Objective-C and what language constructs Objective-C gives us for declaring them and using them. Duration: 28 mins. Chapter 16. CREATING OBJECTS Before you can use objects, you need to know how to create them, and how to create the classes from which objects are built. In this chapter, you learn all that and more. Duration: 22 mins. Chapter 17. CLASS METHODS A powerful construct in Objective-C is the ability to create class methods. In this chapter, we’ll show you how to declare and call class methods and give you some examples of how they’re used in Cocoa and Cocoa Touch. Duration: 12 mins. Chapter 18. PROPERTIES A new feature in Objective-C 2.0 is the concept of properties. Properties allow you to declaratively define access methods for the data members of your classes. They allow you to eliminate much of the boilerplate code needed in other languages. In this chapter you’ll learn everything you need to know about them. Duration: 21 mins. Chapter 19. MEMORY MANAGEMENT iOS requires that you manually manage your memory in your applications. So in this, perhaps one of the most important chapters in this course, we show you everything you need to know in order to do that effectively. Duration: 47 mins. Chapter 20. AUTORELEASE POOLS Autorelease pools are a vital part of Objective-C memory management, when working with iOS and other non-garbage collected environments. In this chapter you’ll learn about them, and see how to use them to keep your applications from using too much memory even when they don’t have memory leaks. Duration: 14 mins. Chapter 21. GARBAGE COLLECTION Mac OS X now has garbage collection available as an option for applications written for it. In this chapter, we’ll explain how the garbage collector works, and show you what you need to know to use it effectively. We’ll also show you some key pitfalls to look out for when converting non-garbage collected code to garbage collection. Duration: 20 mins. Chapter 22. GARBAGE COLLECTOR PATTERNS Working in a garbage collected environment presents many new challenges that require you to construct your code in particular ways. In this chapter we’ll show you some of the more common constructs that you’ll need to know and use. Duration: 21 mins. Chapter 23. BLOCKS One of the newest and coolest constructs added to Objective-C is that of blocks, or, as some might know them, closures. Here we show you everything you need to know about how to use blocks in your code. Duration: 26 mins. Chapter 24. PROTOCOLS Protocols are cool because they allow you to define an interface for talking to other objects. This allows for powerful language constructs such as delegation, which are a vital part of using the Cocoa and Cocoa Touch frameworks. In this chapter we show you how to create and use protocols in your code. Duration: 28 mins. Chapter 25. CATEGORIES/INFORMAL PROTOCOLS One of the most powerful tools in Objective-C is categories. Categories allow you to modify the behaviour of existing classes, even if you don’t have the source code to those classes. Using them makes it possible to do amazing customisation and all kinds of clever tricks. Here, we show you everything you need to know to use them. Duration: 17 mins. Chapter 26. MACROS Macros are a relatively low level part of Objective-C, but they’re also powerful, and an important concept to understand. Here we show you how to declare and use macros in your applications. Duration: 23 mins. Chapter 27. HANDLING ERRORS We all write perfect code right? If your code is always perfect and all the data your app gets is always correct, you can skip this chapter. Still here? Ok… for those of you who are realistic… this chapter shows you all of the different error handling mechanisms in Objective-C, and instructs you on how and when to use them in your applications. Duration: 35 mins. Chapter 28. INTRODUCTION TO FOUNDATION FRAMEWORK The Foundation Framework is rather like the standard library of Objective-C. It provides everything from strings, to collections, to even some of the basic functionality for the language itself. We couldn’t teach an Objective-C course without at least a basic introduction to Foundation. This is the introduction to what Foundation is. chapters 29-35 cover individual important portions of it in detail. Duration: 5 mins. Chapter 29. NSSTRING Strings are probably the most common object type used in applications today. Fortunately, Foundation has a very robust string class, and here you’ll learn all about it. Duration: 37 mins. Chapter 30. INTRODUCTION TO COLLECTIONS & ARRAYS Perhaps the second most common object used in applications is collections. From arrays, to dictionaries, to sets, Objective-C has classes for them, and you’ll learn all about them starting here. Duration: 25 mins. Chapter 31. DICTIONARIES & SETS Slightly less often used than arrays, dictionaries and sets are vital parts of the collections API in Foundation. This chapter shows you how to create and use them. Duration: 22 mins. Chapter 32. ADVANCED COLLECTIONS Now that you know all about the basics of collections, here we show you some of the more advanced aspects of them. How to iterate over them, using blocks with them, and so on. Duration: 13 mins. Chapter 33. NSNUMBER & BOXING Though integers, floats, and other basic types are available as part of the low-level capabilities of the Objective-C language, but if you want to use them in collections or other high-level APIs you’ll need to learn to encapsulate them in objects. This concept is called boxing, and you’ll learn how here. Duration: 13 mins. Chapter 34. NSDATA NSNumber allows you to box up numbers, but what if you have more arbitrary data? NSData to the rescue! NSData lets you deal with generic blobs of memory goo as if it were modern clean and tidy objects! Duration: 15 mins. Chapter 35. DATES & CALENDARS Dates are a surprisingly difficult concept to deal with in software (queue Y2K slides)… fortunately, Foundation has classes that make it easy! Duration: 22 mins. Chapter 36. CROSS PLATFORM OBJECTIVE-C Objective-C isn’t just for Mac OS and iOS. You can write Objective-C on Linux, BSD, even Windows! We’ll show you some cool web sites and projects to check out that will enable you to take your code to other platforms. Duration: 11 mins. Chapter 37. SUMMING UP It’s been long and exhausting, but also exciting! You made it to the end! Now get yourself a beer… settle in to the couch, and watch the summary. Why? Because if you do, a homeless kitten will be adopted. Ok, not really… an angel will get it’s wings! Ok, not really that either… Because we recorded it, and it’ll make us cry if you don’t. 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CTVtraining: C Programming Video Tutorials (16 May 2012)

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CTVtraining: C Programming Video Tutorials Movies : Other : Other quality : English VTC.com – 136 MB Author – Mark Virtue Total Time – 21.5 Hours Introduction Introduction Introduction to C Versions of C The C Programming Process Using this CD A Basic C Program The “Hello World” Program Variables The scanf Function Chapter 2 Exercises Chapter 2 Solutions Basic Elements of a C Program Whitespace Data Types Strings Arithmetic Operators Comments More on printf and scanf Chapter 3 Exercises Chapter 3 Solutions Conditional Code The if Statement Blocks The if…else Statement The switch Statement Relational Operators Boolean Expressions Advanced Relational Operators The goto Statement Chapter 4 Exercises Chapter 4 Solutions Introducing the Course Project Course Project Solution Loops About Loops The while Loop The for Loop The do…while Loop break and continue Special Loops Chapter 5 Exercises Chapter 5 Solutions Arrays About Arrays Strings Revisited Multi-dimensional arrays Array Initialization Chapter 6 Exercises Chapter 6 Solutions Strings and Characters String Input and Output The ASCII Character Set Character Functions Chapter 7 Exercises Chapter 7 Solutions Advanced Operators Assignment Operators Increment and Decrement Operators The ? : Operator The sizeof Operator Casting Chapter 8 Exercises Chapter 8 Solutions The C Preprocessor About the C Preprocessor The #include Directive and Header Files The #define Directive Macros The #ifdef and #ifndef Directives Other C Preprocessor Directives Chapter 9 Exercises Chapter 9 Solutions Functions About Functions Defining and Calling Functions Global Variables Function Parameters Functions that Return a Value Function Prototypes Chapter 10 Exercises Chapter 10 Solutions Structures Defining and Using a Structure Structures and Functions The typedef Keyword Chapter 11 Exercises Chapter 11 Solutions The Compilation Process Layout of a C File Structure of a C Program The Compilation Process Chapter 12 Exercises Chapter 12 Solutions Basic Pointers Introduction to Basic Pointers Understanding Pointers Pointer Syntax Pointer Syntax Examples A Common Pointer Confusion What are Pointers for? Coding with Pointers Pointers as Function Parameters Pointers to Structures Chapter 13 Exercises Chapter 13 Solutions Scope About Scope The static Keyword Chapter 14 Exercises Chapter 14 Solutions Dynamic Memory About Dynamic Memory Understanding Memory The malloc Function malloc Examples The free function Other Dynamic Memory Functions Chapter 15 Exercises Chapter 15 Solutions The Standard C Function Library The main Function void Functions Exiting a Program File-based Input and Output stdio.h Revisited Standard I/O Functions Using Standard I/O Functions Generating Random Numbers References Chapter 16 Exercises Chapter 16 Solutions Bitwise Operators About Bits The << and >> Operators The ~ Operator The & and | Operators Bit-sized Structure Fields Chapter 17 Exercises Chapter 17 Solutions Advanced Pointers The void Pointer The NULL pointer Pointers and Arrays Pointer Arithmetic Pointers to Pointers Chapter 18 Exercises Chapter 18 Solutions Function Pointers About Pointers to Functions Understanding Pointers to Functions Using Function Pointers Writing Generic Code Chapter 19 Exercises Chapter 19 Solutions Appendix – Linked Lists The End Download http://letitbit.net/download/27394.2ab842c2e1a3c1569e4aee53d5df/sevno.org_C_Programming_Video.rar.html or http://shareflare.net/download/2157.2ab842c2e1a3c1569e4aee53d5df/sevno.org_C_Programming_Video.rar.html please download and install skymonk to download file letitbit and shareflare with high speed and no waiting time   http://letitbit.net/skymonk21293901.exe

VTC.com - C Tutorials ↓

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VTC.com - C++ Tutorials ↓ VTC.com - C++ Tutorials English | Duration: 9.5h | H264 | 800x600 | 15fps 253kbps | AAC 64kbps 44.1KHz | 1.2GB Genre: eLearning C++ is a mid-level programming language that can interact directly with a computer's hardware or operating system while also being able to abstract lower layers and behave like a powerful high-level language. Object-oriented programming, portability, brevity, modular code structure, performance, and compatibility with the C language provide a unique mix of power and functionality. In this VTC course, Mark Long will introduce you to the C++ language and demonstrate how to begin to program and understand C++. Work files are included. Get started today by clicking on the movie links below! More info: _http://www.vtc.com/products/C-plusplus-Tutorials.htm Sceenshot: Download Letitbit.net http://letitbit.net/download/08817.014df0b8ca0163eab7aaeb754f0d/VTC.C.Plus.Plus.Tutorials.part1.rar.html http://letitbit.net/download/46545.48f9aafb5b809c9bc237ba66703d/VTC.C.Plus.Plus.Tutorials.part2.rar.html http://letitbit.net/download/95753.90bd66e318af8caa8e4c612f8357/VTC.C.Plus.Plus.Tutorials.part3.rar.html http://letitbit.net/download/42258.45dfab7ef1f389b3b89bb7dda37e/VTC.C.Plus.Plus.Tutorials.part4.rar.html Download Shareflare.net http://shareflare.net/download/0502.014df0b8ca0163eab7aaeb754f0d/VTC.C.Plus.Plus.Tutorials.part1.rar.html http://shareflare.net/download/4581.48f9aafb5b809c9bc237ba66703d/VTC.C.Plus.Plus.Tutorials.part2.rar.html http://shareflare.net/download/9925.90bd66e318af8caa8e4c612f8357/VTC.C.Plus.Plus.Tutorials.part3.rar.html http://shareflare.net/download/4150.45dfab7ef1f389b3b89bb7dda37e/VTC.C.Plus.Plus.Tutorials.part4.rar.html

Herb Sutter, &quot;Exceptional C : 47 Engineering Puzzles, Programming Problems, and Solutions&quot;

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Herb Sutter, "Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions" ISBN: 0201615622 | EDITION 1999 | PDF | 288 PAGES |11.17 MBAimed at the experienced C++ programmer, Herb Sutter's Exceptional C++ tests the reader's knowledge of advanced C++ language features and idioms with several dozen programming puzzles and explanations. This book can definitely help raise your C++ class design skills to the next level.Download Download from Uploaded.to

C# 2010 for Programmers, 4th edition (14 May 2012)

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Paul J. Deitel, Harvey M. Deitel, "C# 2010 for Programmers, 4th edition" 2010 | ISBN-10: 0132618206 | PDF | 1296 pages | 34,5 MB The professional programmer’s Deitel® guide to C# 2010 and the powerful Microsoft® .NET 4 Framework Written for programmers with a background in C++, Java or other high-level, object-oriented languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft’s C# 2010 language and .NET 4 in depth. The book is updated for Visual Studio® 2010 and C# 4, and presents C# concepts in the context of fully tested programs, complete with syntax shading, detailed line-by-line code descriptions and program outputs. The book features 200+ C# applications with 17,000+ lines of proven C# code, as well as hundreds of programming tips that will help you build robust applications. Start with a concise introduction to C# fundamentals using an early classes and objects approach, then rapidly move on to more advanced topics, including multithreading, .NET 4, LINQ, WPF, ASP.NET 4, WCF web services and Silverlight®. Along the way you’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete C# implementation. When you’re finished, you’ll be ready to build next-generation Windows applications, web applications and web services. Practical, example-rich coverage of: .NET 4, Types, Arrays, Exception Handling LINQ, Object/Collection Initializers OOP: Classes, Objects, Inheritance, Polymorphism, Interfaces WinForms, WPF, XAML, Event Handling WPF GUI/Graphics/Multimedia Silverlight® Lists, Queues, Stacks, Trees Generic Collections, Methods and Classes XML®, LINQ to XML Database, LINQ to SQL ASP.NET 4.0, ASP.NET AJAX Web Forms, Web Controls WCF Web Services OOD/UML® Case Study [Extabit] ( Recommendation Premium , Highest Speed ) http://extabit.com/file/2b4wq9i73yj18/0132618206_C_Prog.pdf [RapidGator] http://rapidgator.net/file/13304376/0132618206_C_Prog.pdf.html [BitShare] http://bitshare.com/files/884len1a/0132618206_C_Prog.pdf.html

Advanced basic Topics Learn to write modern C : expressive, readable, fast, and secure code (14 May 2012)

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Advanced basic Topics Learn to write modern C++: expressive, readable, fast, and secure code English | Duration: 5h 45m | ~960×540 | AVC 250 Kbps | AAC ~96 Kbps | 525 MB Genre: Video Training Once you know the basic of C++ syntax and what the Standard Library offers you, it???s time to establish whether you???re writing good code or not. Modern C++ is expressive, readable, fast, and secure. In most cases the faster thing to do is also the easier thing to do and the safer thing to do ??? no tradeoffs! In this course you???ll draw on your C++ Fundamentals knowledge to explore a number of ways to ensure your applications are implemented in Modern C++, not C-With-Classes or other old-style idioms. You???ll take advantage of the Standard Library and write code that is future proof and safe. Screenshot Download http://shareflare.net/download/1413.1be5a787bcd38d5edff2522adaa1/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part3.rar.html http://shareflare.net/download/7238.73e2be5db5f32b7bd367e130eca4/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part2.rar.html http://shareflare.net/download/5553.528b5a237b78f76570e4aa48848d/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part1.rar.html or http://letitbit.net/download/10099.1be5a787bcd38d5edff2522adaa1/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part3.rar.html http://letitbit.net/download/73021.73e2be5db5f32b7bd367e130eca4/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part2.rar.html http://letitbit.net/download/54306.528b5a237b78f76570e4aa48848d/sevno.org_C___Advanced_Topics_Learn_to_write_modern_C__.part1.rar.html please download and install skymonk to download file letitbit and shareflare with high speed and no waiting time http://letitbit.net/skymonk21293901.exe

Learn Objective-C by Jiva DeVoe tutorials – iDeveloper TV (14 May 2012)

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Learn Objective-C by Jiva DeVoe tutorials – iDeveloper TV English | Duration: 787 Mins | H264 | 960×540 | 25fps 1301kbps | AAC 44.1KHz Mono | 7.3 GB Genre: eLearning Objective-C is the language you have to use if you want to write fantastic apps for Mac OS and iOS. This soup-to-nuts course on Objective-C gives you the solid basis in Objective-C that you absolutely need for writing applications for these platforms. This course is designed to be the the perfect foundation for you to start from whether you’re going to be coding on either Mac OS or iOS. In this 13 hour video training course we start out with the absolute basics, introducing you to Xcode and how to compile an application, we then move on to basic C language constructs and types. We show you how to declare and use functions, procedures, and so on. Then we move on to Object Oriented Programming, and cover how OOP is implemented in Objective-C and how to use objects in your apps. We also cover memory management in depth so you can be sure to write apps that do the right thing when it comes to allocating and freeing memory. We even cover garbage collection as well, so you know how and when you can use GC in your apps. You might think that a basic course like this leaves out the more advanced features of Objective-C, but not this one! After we introduce you to all the basics, we then move right on to more advanced concepts like blocks, protocols, categories, error handling and more! Finally, we give you an introduction to the Foundation Framework. The Foundation Framework is an absolutely fundamental part of Objective-C, and understanding of this important library is critical for both Mac OS and iOS development. You will use the Foundation Framework in every app you write. We introduce you to the most used classes in Objective-C and show you how to use them. In short, if you’re new to Objective-C, this course is an absolute must for you. But even if you’re an experienced developer who wants to come up to speed on some of the newer language constructs in Objective-C such as blocks and properties, this course can still be a huge benefit to getting you moving in the right direction. Even if you’re an existing iOS developer who is moving to Mac OS development, and you want a refresher on core programming concepts as well as an introduction to garbage collection, this course can be a benefit to you. Content: Chapter 01. INTRODUCTION In this chapter we give a broad overview of the material that we will cover in the course. Duration: 13 mins. Chapter 02. OBJECTIVE-C AND XCODE Before writing Objective-C, you need to know a bit about your tools, so we introduce you to the IDE we’ll be using during the course, Xcode, as well as discussing a bit about the history and origins of Objective-C and why it makes an interesting language to learn. Duration: 15 mins. Chapter 03. WRITING YOUR FIRST PROGRAM Here you’ll learn how to write your first Objective-C program and how the compilation process works. Duration: 11 mins. Chapter 04. DECLARING VARIABLES & SCOPE Every program has variables. In this section you’ll learn the basics of how to declare variables and how variable scoping works. Duration: 21 mins. Chapter 05. VARIABLE TYPES There are many different types of variables you can use in Objective-C. In this chapter, we’ll introduce you to all the important types, and how choosing particular variable types affects what kind of data you can store in them. Duration: 12 mins. Chapter 06. STRUCTURES Now that you understand what kinds of variables you can use in Objective-C, we show you how you can group variables together in a slightly more advanced abstraction called structures. Objective-C uses these occasionally, and they’re an important concept to understand. Duration: 15 mins. Chapter 07. POINTERS Pointers are the bane of C and C++ programmers. Fortunately, in Objective-C, they’re mostly harmless, but you still need to understand them fully. In this chapter we delve into all the details on them, and show you how they’re used in Objective-C. Duration: 22 mins. Chapter 08. OPERATORS Once you’ve learned about storing data, it’s useful to learn about how you can manipulate your data using operators. You’ll learn all the important operators such as addition, subtraction, and multiplication as well as how Objective-C handles the order in which operators are evaluated. Duration: 20 mins. Chapter 09. FUNCTIONS & PROCEDURES Finally, all that data would be pretty useless if you couldn’t pass it around to other parts of your program using functions and procedures. Objective-C is built upon C, which is a procedural language. That means all of C’s procedural capabilities are available to you. This chapter you’ll learn what you need to know to use it when you need to. Duration: 21 mins. Chapter 10. INTERFACE & IMPLEMENTATION The separation of interfaces and implementations really comes into it’s own when we deal with objects in chapters 14-18, but here we introduce the concept so that you’re ready for it when we get there. We use the simple building blocks from chapter 9, procedures, and show how you can put your procedures into other modules for reuse. Duration: 22 mins. Chapter 11. CONDITIONALS Conditionals enable you to make choices in your program and change the flow of execution while you’re running. In this chapter we show you how to use them, and which conditional to choose for particular kinds of problems. Duration: 34 mins. Chapter 12. ITERATION Hand-in-hand with conditionals, another flow-control mechanism in Objective-C is iteration. For loops, while loops, and so on, allow you to work with collections, and allow you to perform operations multiples of times. Duration: 25 mins. Chapter 13. REVIEW THE BASICS Up to here, everything we’ve talked about has been core language features. Now, before we move on to more advanced topics, we do a quick review to make sure you’ve gotten everything solidly in your skull! Duration: 28 mins. Chapter 14. OVERVIEW OF OBJECTIVE ORIENTED PROGRAMMING Now here we put on the big boy pants: object oriented programming. Without object oriented programming, Objective-C would just be… well, C. In this chapter, we introduce you to the core concepts of OOP, and why it’s cool. Duration: 28 mins. Chapter 15. OBJECTS Having learned about OOP in chapter 14, now we teach you how objects work in Objective-C and what language constructs Objective-C gives us for declaring them and using them. Duration: 28 mins. Chapter 16. CREATING OBJECTS Before you can use objects, you need to know how to create them, and how to create the classes from which objects are built. In this chapter, you learn all that and more. Duration: 22 mins. Chapter 17. CLASS METHODS A powerful construct in Objective-C is the ability to create class methods. In this chapter, we’ll show you how to declare and call class methods and give you some examples of how they’re used in Cocoa and Cocoa Touch. Duration: 12 mins. Chapter 18. PROPERTIES A new feature in Objective-C 2.0 is the concept of properties. Properties allow you to declaratively define access methods for the data members of your classes. They allow you to eliminate much of the boilerplate code needed in other languages. In this chapter you’ll learn everything you need to know about them. Duration: 21 mins. Chapter 19. MEMORY MANAGEMENT iOS requires that you manually manage your memory in your applications. So in this, perhaps one of the most important chapters in this course, we show you everything you need to know in order to do that effectively. Duration: 47 mins. Chapter 20. AUTORELEASE POOLS Autorelease pools are a vital part of Objective-C memory management, when working with iOS and other non-garbage collected environments. In this chapter you’ll learn about them, and see how to use them to keep your applications from using too much memory even when they don’t have memory leaks. Duration: 14 mins. Chapter 21. GARBAGE COLLECTION Mac OS X now has garbage collection available as an option for applications written for it. In this chapter, we’ll explain how the garbage collector works, and show you what you need to know to use it effectively. We’ll also show you some key pitfalls to look out for when converting non-garbage collected code to garbage collection. Duration: 20 mins. Chapter 22. GARBAGE COLLECTOR PATTERNS Working in a garbage collected environment presents many new challenges that require you to construct your code in particular ways. In this chapter we’ll show you some of the more common constructs that you’ll need to know and use. Duration: 21 mins. Chapter 23. BLOCKS One of the newest and coolest constructs added to Objective-C is that of blocks, or, as some might know them, closures. Here we show you everything you need to know about how to use blocks in your code. Duration: 26 mins. Chapter 24. PROTOCOLS Protocols are cool because they allow you to define an interface for talking to other objects. This allows for powerful language constructs such as delegation, which are a vital part of using the Cocoa and Cocoa Touch frameworks. In this chapter we show you how to create and use protocols in your code. Duration: 28 mins. Chapter 25. CATEGORIES/INFORMAL PROTOCOLS One of the most powerful tools in Objective-C is categories. Categories allow you to modify the behaviour of existing classes, even if you don’t have the source code to those classes. Using them makes it possible to do amazing customisation and all kinds of clever tricks. Here, we show you everything you need to know to use them. Duration: 17 mins. Chapter 26. MACROS Macros are a relatively low level part of Objective-C, but they’re also powerful, and an important concept to understand. Here we show you how to declare and use macros in your applications. Duration: 23 mins. Chapter 27. HANDLING ERRORS We all write perfect code right? If your code is always perfect and all the data your app gets is always correct, you can skip this chapter. Still here? Ok… for those of you who are realistic… this chapter shows you all of the different error handling mechanisms in Objective-C, and instructs you on how and when to use them in your applications. Duration: 35 mins. Chapter 28. INTRODUCTION TO FOUNDATION FRAMEWORK The Foundation Framework is rather like the standard library of Objective-C. It provides everything from strings, to collections, to even some of the basic functionality for the language itself. We couldn’t teach an Objective-C course without at least a basic introduction to Foundation. This is the introduction to what Foundation is. chapters 29-35 cover individual important portions of it in detail. Duration: 5 mins. Chapter 29. NSSTRING Strings are probably the most common object type used in applications today. Fortunately, Foundation has a very robust string class, and here you’ll learn all about it. Duration: 37 mins. Chapter 30. INTRODUCTION TO COLLECTIONS & ARRAYS Perhaps the second most common object used in applications is collections. From arrays, to dictionaries, to sets, Objective-C has classes for them, and you’ll learn all about them starting here. Duration: 25 mins. Chapter 31. DICTIONARIES & SETS Slightly less often used than arrays, dictionaries and sets are vital parts of the collections API in Foundation. This chapter shows you how to create and use them. Duration: 22 mins. Chapter 32. ADVANCED COLLECTIONS Now that you know all about the basics of collections, here we show you some of the more advanced aspects of them. How to iterate over them, using blocks with them, and so on. Duration: 13 mins. Chapter 33. NSNUMBER & BOXING Though integers, floats, and other basic types are available as part of the low-level capabilities of the Objective-C language, but if you want to use them in collections or other high-level APIs you’ll need to learn to encapsulate them in objects. This concept is called boxing, and you’ll learn how here. Duration: 13 mins. Chapter 34. NSDATA NSNumber allows you to box up numbers, but what if you have more arbitrary data? NSData to the rescue! NSData lets you deal with generic blobs of memory goo as if it were modern clean and tidy objects! Duration: 15 mins. Chapter 35. DATES & CALENDARS Dates are a surprisingly difficult concept to deal with in software (queue Y2K slides)… fortunately, Foundation has classes that make it easy! Duration: 22 mins. Chapter 36. CROSS PLATFORM OBJECTIVE-C Objective-C isn’t just for Mac OS and iOS. You can write Objective-C on Linux, BSD, even Windows! We’ll show you some cool web sites and projects to check out that will enable you to take your code to other platforms. Duration: 11 mins. Chapter 37. SUMMING UP It’s been long and exhausting, but also exciting! You made it to the end! Now get yourself a beer… settle in to the couch, and watch the summary. Why? Because if you do, a homeless kitten will be adopted. Ok, not really… an angel will get it’s wings! Ok, not really that either… Because we recorded it, and it’ll make us cry if you don’t. 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Programming in Objective-C

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Programming in Objective-C, 4th Edition By Stephen G. Kochan 2011 | 560 Pages | ISBN: 0321811909 | EPUB + PDF | 8 MB + 4 MB This is the 4th edition of the world's bestselling book on Objective-C programming, fully updated to cover Xcode 4.2 and Automatic Reference Counting (ARC). Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated for the significant changes in iOS 5 and Xcode 4.2. One of the biggest changes is Automatic Reference Counting (ARC). This edition gives detailed coverage of how to use ARC to improve and simplify memory management in Objective-C programs. Down here http://rapidgator.net/file/13479944/Programming.in.Objective-C.4th.Edition.pdf.html

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